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I Also Enjoy Making Games :)

Cor Draconis

Cor Draconis is a game developed in Unity that I worked on within WolverineSoft studio. In this city-builder game ​the player must explore dungeons and collect resources as they build up and upgrade their city, while trying to collect all of the lost dragon fossils. Among my contributions to the project are systems for environmental effects, random events, dialogue and tutorial creation.

Coming to steam soon!

Windy Wizard

Game created in unity over a 6 week period in a team of 4 people. Throughout this project I was able to get a good grasp of the development cycle of a video game including playtesting, iterating on feedback, making developer log posts, creating marketing materials and meeting project deadlines. Among my contributions to this game are visuals/animation, combat mechanics, level design and interactable objects.

Legend of Zelda: Unity Remaster

Recreation of the first dungeon from the Legend of Zelda for NES. Elements from the original game were accurately recreated and implemented including collectables, comabt, weapons, enemies and movement. This game was my first introduction to working in unity. Development took place over a 3-week period while working with a partner. Through this project I was able to gain familiarity with different unity skills such as UI creation, coroutines and compositional code structure. Among my main contributions to this project are movement/collisions, enemy AI, scene transitions, and the additional boss fight level.

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